The two Northern ones I built up into Star-Forts while leaving the Southern one an Artillery-Fort. The last being between the undeveloped port and town in Naples. Another along the river and western border of Lombardy. One east of Venice, just south of the vineyards. But by aligning with Savoy and pushing the French out of their lands-killing their strongest general-made Savoy a great Buffer-State. This gave me a little spending money that I threw into a small army whilst leaving the main body up north for a two pronged assault into both Spanish possessions. I spent most of my early turns consolidating the Italian peninsula, attacking Venice first. Finally a thank you to Phazer who has produced a wonderful Rigid Model Editor tool that allowed the mod to be made in a timely fashion.I loved the Italian States. Another huge thanks to Attila and his wonderful shield patterns used as the basis for many units. This mod would not be possible without their work and support. Those modders looking to use any asset will contact Celticus directly and put in a request for the specific name of the rigid model they wish to use and permission will either be granted or declined.Ī huge thank you to Benjin and Kagarino Kirie who put in a massive amount of time and effort into making this reskin the best it can be. Anyone found in violation of these permissions will have their mods flagged and take down notices will be sent. Some contributors have asked their work not to be shared and we must honor that. Some assets may be barred from use if their original creators disagree with the request. This mod has case by case permissions with many assets available if permission is requested. It is meant to be standalone and used with the vanilla game. This mod is not compatible with Divide et Impera nor any other major reskin of Roman units. THIS PACK ONLY COVERS THE GRAND CAMPAIGN UNITS. This mod reskins the units of the Grand Campaign campaign so any mod which does the same thing will be incompatible. Your computer should not struggle to run this mod. Frames per second and overall smoothness of gameplay should be comparable to minor reskins and even vanilla gameplay. Performance has been optimized with texture quality ranging from 256-1024. We want to add more assets to the Grand Campaign over time and eventually get to Empire Divided. We strive to make quality content that covers the future Roman eras and eventually the enemies Rome faced. This mod is a continuation of the true Rome II HD project that aims to reskin the entire game with custom assets while keeping the spirit of the vanilla game alive. Total War: Attila HD skins to replace the Rome II italic style skins (WIP) Designed to work seamlessly along other reskins such as Benjin’s general mods. Extensive edits to weighting and model composition to ensure assets fit in with the vanilla aesthetic and quality. Covers the units of the Rome faction in the Grand Campaign. Roman Officer armor based on the Rome II Cover Art, Concept Art, and HBO Rome. Historical helmets, armor, equipment used with respect for history and artistic license. IMPORTANT NOTICE: You should probably only use this mod by itself as the officers for certain units will be overwritten but the order above mostly works. Ensure the proper load order is followed: From the soldiers of Scipio to the legions of Augustus, this pack shows how the Roman army developed over time.Ģ. Lead the Roman military as it evolves over a period of time. This mod covers the base units of the Grand Campaign. Rome II HD: Legacy of Rome is a compilation of the Rome II HD series of mods that aim to reskin the grand campaign for the modern gaming era. IMPORTANT: Please read the entire description for full details on the mod including features, scope, future plans, and permissions. READ: Screenshots taken with Orbis Terrarum II active with 20 Gamma and 12 Brightness at 1080p resolution, Extreme Settings (4x Anti-Aliasing).
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